Overworld · Step 2 of 12

Honeycomb Fields in Minecraft Dungeons 2

Launch-week info, last checked . We update this page as patches and new data land.

Honeycomb Fields, in short

Honeycomb Fields is the second region in Minecraft Dungeons 2 and the first place the game opens up. Farm and beehive quests fill it, a Grand Illusioner rift releases the first tanky blue mobs, and the Creeper Candle quest pays out a placeable bomb artifact.

Farm fields and beehives in golden light while a swirling purple rift tears open above a cottage

Where does Honeycomb Fields fit in the campaign?

Region
Overworld
Campaign order
Second stop, right after Brave Haven
Signature threat
Blue soul-enchanted (empowered) mobs from the rift
Passive mob
Candlemaker
Bosses
None listed; mini-bosses can spawn on the map

What is there to do in Honeycomb Fields?

PlaceTypeWhat to know
Farms and fieldsQuest areaThe farmer's quest sends you across open farmland. Quest sites tend to be empty until you accept the job.
BeehivesQuest areaA hive-relocation quest here gives extra rewards on top of the normal payout.
The rift siteStory areaWhere the Grand Illusioner opens a rift and empowered mobs pour out. Clearing the council fight later opens the way to the Sift.

Which mobs live in Honeycomb Fields?

MobBehaviorNotes
CreeperHostileWanders the fields, and its exploding cousins are the reason for the candle quest.
CandlemakerPassiveNamed as native to Honeycomb Fields.
Grand IllusionerHostileCouncil member whose rift starts the farmer quest.
Empowered blue mobsHostileVery tanky. Players report melee barely scratching them.

Which bosses are in Honeycomb Fields?

BossWhat to expect
Random mini-boss spawnsRoaming mini-bosses appear on the map, and one player fought an Enderman here that vanished mid-fight. The named boss list has nothing fixed for this region.

Which quests matter in Honeycomb Fields?

Quest or NPCWhat it does
Farmer questThe Grand Illusioner opens a rift and empowered mobs attack the farm. This is the usual introduction to blue enemies.
Creeper CandlesDefuse the lit candles. The Blowout achievement is tied to this, and the quest grants the Creeper Candle artifact.
Beehive relocationMove the hive for an extra reward.

What is worth farming in Honeycomb Fields?

LootNotes
Creeper CandleArtifact that places a candle which explodes after a short fuse. Costs 25 souls with a 5 second cooldown.
Echo shardsEmpowered mobs drop the first shards here. Merchants use them to level up and re-roll gear.

What do players tell you to do in Honeycomb Fields?

  • Pick up quests before you wander. A quest's target area is usually empty until you have accepted it, so exploring first wastes the trip.
  • Use ranged weapons on blue mobs and keep your distance. A group of four found the only way to hurt them was with arrows and rockets.
  • The Honey artifact releases bees that also slow an Enderman, which is handy if you meet one.
  • Spend emeralds as you find them. The cap is 9999 and anything over it is lost.

Quick answers on Honeycomb Fields

What are the blue mobs in Honeycomb Fields?

They are soul-enchanted or empowered variants released by the Grand Illusioner's rift. They are much tougher than normal mobs and drop echo shards.

How do I get the Creeper Candle artifact?

Finish the creeper candle quest here. It rewards an artifact that places lit candles which detonate after a short fuse.

Which build should I bring?

Anything with a solid ranged option. The Rocket and Horn crowd controller is a common early pick for the empowered mobs.

Not confirmed yet in Honeycomb Fields

  • Honeycomb Fields has a bare entry, so mob spawns beyond the ones above are not documented.
  • Specific loot tables and drop rates for this region are unknown.

Where to go from Honeycomb Fields