Loadouts, graded

Minecraft Dungeons 2 builds

Seven full loadouts, each with a grade from S to C, a five-axis score and a step-by-step rotation. Every item is pulled from our gear database.

Launch-week info, last checked . We update this page as patches and new data land.

Short answer

The strongest build in Minecraft Dungeons 2 right now is the Jump-Attack Crit Bruiser. If you play with friends, take the Banner and Basket Co-op Support; if you like range, take the Roll-and-Shoot Kiter.

Which build should you play?

How do the builds compare side by side?

BuildGradeDamageCrowd controlSurvivabilityMobilityTeam supportSignature artifacts
Jump-Attack Crit BruiserS52331Fighter's Flute, Warrior Drums, Death Cap Mushroom
Banner and Basket Co-op SupportA32415Banner, Picnic Basket, Totem of Regeneration
Rocket and Horn Crowd ControllerA45222Firework Arrow, Humbling Horn, Pouch of Frost
Roll-and-Shoot KiterA42242Venomous Quiver, Conductive Quiver, Tempo Truffle
Ranged Soul CasterB53222Soul Harvester, Cinder Scepter, Winter Staff
Reflect Wall TankB11513Warding Chimes, Totem of Shielding, Totem of Regeneration
Pack Leader Companion BuildC42413Blight Bangle, Humbling Horn, Totem of Shielding

How are the 1 to 5 scores worked out?

Each item in a loadout earns 1 point (a minor effect) or 2 points (a major effect) on the axes its listed effect touches. We add up the points for every equipped weapon, armor piece, artifact, talisman and enchantment, then turn the total into a score.

Points on the axis01 to 34 to 67 to 910 or more
Score12345
AxisWhat earns points
DamageBonus damage, crit effects, extra projectiles, damaging artifacts and enchantments.
Crowd controlKnockback, freezes, chains, pulls and artifacts that shorten a fight by disabling enemies. Cooldown reducers add a point because most artifacts are control tools.
SurvivabilityEvade, deflect, reflect, healing over time, shields and max health.
MobilityExtra dodge charges, roll cooldown, speed boosts and movement bonuses.
Team supportBuffs and heals that reach allies, longer status effects and placed totems.

The scores describe what a loadout is built to do, not a measured result. They will change as item numbers are published, and the grade, which also weighs how much evidence exists, can change with them.

What do the grades mean?

GradeMeaning
Grade S tier · Top pickStrongest build the evidence supports. Every part of the loadout has a listed effect and players single out the core mechanic.
Grade A tier · GreatReliable and well supported. It leans on demonstrated synergies and only has a few caveats.
Grade B tier · SolidWorks on paper and has real synergies, but the payoff depends on numbers or drops nobody has tested yet.
Grade C tier · UnprovenFun and plausible, but too little is measurable to recommend over the others. It moves up when data appears.

Where do these builds come from?

Two places. The first is what players recommended while playing early builds, mostly the Rocket and Horn pair, jump attacks and the co-op tools. The second is the item data itself: we looked for effects that stack, like three separate crit sources or armor that shortens artifact cooldowns. Nothing here is a stress-tested launch result, so treat grades as a starting point and check them against your own runs.

Building your own? Try the Build Lab planner, compare weapons on the tier list, read the enchanting guide and see which regions drop what on the biomes hub.