Build · Melee damage

Jump-Attack Crit Bruiser

Grade S tier · Top pickMelee damage

Launch-week info, last checked . We update this page as patches and new data land.

S-tier damage pick

The best melee build in Minecraft Dungeons 2 right now is the jump-attack crit bruiser. You jump into the pack, land a jump attack that knocks everything around you, and keep two crit artifacts running so every hit lands for double.

A hero landing a jump attack that shatters the ground and throws mobs back in a glowing burst

What gear does the Jump-Attack Crit Bruiser use?

Weapons

Armor

Artifacts

Talismans

Enchantments

SlotItemRole
MeleePride of the PlainsLand on the mob you most want dead, +40% to that target, and let the splash handle the rest.
RangedPhantom WingOnly +6%, but you can shoot while hopping around a pack.
HelmetTwisted Warden Blindfold+45% on melee crits. It's why the crit artifacts earn their slots.
ChestplateTwisted Warden VestA 20% dodge chance covers you while you stand in the middle of things.
LeggingsWoodsprite TrunksBruisers get hit, so make it hurt. All damage taken goes back at the attacker.
BootsRover SabatonsThe lower your health, the harder you hit (25% of what you're missing). Stay in the fight.
Artifact 1Fighter's Flute (5s cooldown)Open with this. Every hit crits while it runs.
Artifact 2Warrior Drums (5s cooldown)Pair it with the flute so those crits do double.
Artifact 3Death Cap Mushroom (4s cooldown)Go berserk on elites. Save it, don't spend it on trash.
Talisman 1Ocelot's PawThe build's namesake. It boosts jump attacks.
Talisman 2Fist of IronMore melee damage. The exact value isn't listed yet.
Talisman 3Armadillo AmuletRoll 20% more often, so you can dodge out and jump back in.
Enchant (Weapon)Crash LandingEvery jump lands as a hit and a shove.
Enchant (Melee weapon)Fire AspectJump attacks and combo finishers send out a burning wave.
Enchant (Armor)DynamoRoll, then jump. Every roll charges the next hit.

How strong is the Jump-Attack Crit Bruiser?

DamageControlSurvivalMobilityTeam
Grade S tier · Top pick

Why this grade: Every source agrees jump attacks are the strongest thing you can do in combat, and this build stacks three separate crit effects on top of them. It loses points only for being melee against blue empowered mobs.

Scoring rule

AxisScorePtsMain sources
Damage5 / 516Pride of the Plains, Twisted Warden Blindfold, Fighter's Flute
Crowd control2 / 51Crash Landing
Survivability3 / 54Twisted Warden Vest, Woodsprite Trunks
Mobility3 / 54Armadillo Amulet, Phantom Wing, Death Cap Mushroom
Team support1 / 50Nothing in this loadout

What does a fight look like with the Jump-Attack Crit Bruiser?

Front-line burst. You are always moving: jump, land, swing, roll, jump again. Slow weapons feel fast because the jump attack does the heavy lifting, and the whole kit is built to make those landings hit harder.

  1. Bunch the packWalk toward the group instead of chasing stragglers. A tight cluster is what a jump attack rewards, and a phantom-wing jump shot pulls the lazy ones in.
  2. Light the crit stackPop Fighter's Flute, then Warrior Drums a beat later. Both cost souls and go on a short cooldown, so glance at the soul bar before you commit.
  3. Jump, then hitJump and attack while airborne. Aim the landing at the biggest target: Pride of the Plains boosts the primary hit, and Crash Landing shoves everything else back.
  4. Roll out, roll inWhen something big winds up, roll away. Dynamo turns that roll into a charged next swing, and the amulet gets the roll back sooner.
  5. Finish the comboClose with the last hit of a normal combo so Fire Aspect sends its wave through anything you missed.
  6. Keep Death Cap for elitesSave the mushroom for the tough mob left standing. Faster swings mean more jump attacks per second.

What are the Jump-Attack Crit Bruiser's strengths and weak spots?

Strengths

  • Highest burst of any build we can assemble from listed gear
  • Three separate crit effects that stack cleanly
  • Jump attacks make slow weapons feel quick and hit several targets
  • Reflect and evade cover for the hits you take while diving in

Weaknesses

  • Blue empowered mobs shrug off melee, so switch to range there
  • Poison is brutal when you stand in the middle of a pack
  • Three artifacts all want souls, so a dry soul bar drops your damage

Does the Jump-Attack Crit Bruiser earn a spot in a party?

Front-line damage dealer. Stand in front, land the jump attacks and let teammates finish stragglers. It combines well with a Banner carrier, whose buff boosts melee attacks.

Which cheap gear stands in for the Jump-Attack Crit Bruiser early?

SlotEarly pickLaterWhy
MeleeSwordPride of the PlainsAny starter melee works because the jump attack does the work. Swap to a unique once one drops.
RangedBowPhantom WingStarter bow recharges arrows for free, so nothing is lost.
HelmetNomad HoodTwisted Warden BlindfoldThe Twisted Warden drops its helmet late. Plain armor gets you there.
TalismanSigil of BeeswaxOcelot's PawThe extra max health carries you until the jump talisman drops.

Common questions on the Jump-Attack Crit Bruiser

Is jump attack really better than normal attacks?

Yes. Players and developers both single it out: it hits multiple targets, knocks back, and works on slow weapons. One developer's advice for the demo was simply to spam it.

Do I need the Twisted Warden set for this build?

No. The blindfold and vest are the best matches, but the loop works with any armor. Farm the boss later and treat the set as an upgrade.

What should I change against blue empowered mobs?

Swap to your ranged weapon. Players report that melee barely scratches them, and range is the safe answer until you have better gear.

What is still unconfirmed on the Jump-Attack Crit Bruiser?

  • Fist of Iron lists no damage value in our data, so its contribution is unmeasured.
  • Whether Pride of the Plains counts a jump attack's landing as a melee hit is untested. We assume it does.

What to open next after the Jump-Attack Crit Bruiser

Related builds

Sources: Minecraft.net: gameplay systems.