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Minecraft Dungeons 2 Gear & Enchant Database

24 weapons, armor pieces, talismans, artifacts and enchantments named or shown for Minecraft Dungeons 2 so far. Search by name or effect, or filter by type below.

Last updated September 26, 2026.

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24 items

  • melee

    Sword

    Standard melee weapon slot; has its own unique jump attack tied to the new jump ability.

  • ranged

    Bow

    Standard ranged weapon slot; has its own unique jump attack tied to the new jump ability.

  • talisman

    Bone Talisman

    Summons a combat dog companion. One of three talisman slots; talismans are passive and level up the more you use them.

  • armor

    Four-Piece Armor (system)

    Armor is split into four slots (helmet, chestplate, leggings, boots), each with its own enchantment sockets and stat modifiers that can roll random effects.

  • artifact

    Artifacts (system, 3 slots)

    Active, cooldown-based abilities that cost Souls. Three dedicated slots, separate from talismans.

  • enchantment

    Ground-Heal Enchantment (unnamed effect)

    Leaves healing spots on the ground when you kill enemies. Shown in a demo; Mojang hasn't published a formal name yet.

  • enchantment

    Extra Dodge-Charge Enchantment (unnamed effect)

    Adds an extra dodge-roll charge. Shown at a hands-on demo; no confirmed name yet.

  • enchantment

    Dodge-Fires-Arrow Enchantment (unnamed effect)

    Fires an arrow when you dodge roll. Shown at a hands-on demo; no confirmed name yet.

  • enchantment

    Flaming-Arrow Enchantment (unnamed effect)

    Sets your arrows alight. Shown at a hands-on demo; no confirmed name yet.

  • melee

    unique

    Sculker's Bane

    Fast dagger. +20% soul damage.

  • ranged

    unique

    Shooting Star

    Bow. 20% chance to evade a melee hit.

  • melee

    Clobberer

    Slow, heavy melee weapon.

  • melee

    Emerald Hammer

    Melee hammer. Its jump attack hits harder than its normal swing.

  • armor

    Mad Shifter Vest

    +25% damage for damage-dealing artifacts.

  • armor

    Hive Mind Hard Hat

    Positive effects on you and allies last 70% longer.

  • artifact

    Fighter's Flute

    All hits crit while active.

    Cost: 45 Souls

  • artifact

    Warding Chimes

    No damage taken while active.

  • artifact

    Totem Master Mandolin

    Grants resistance to you and nearby allies.

  • artifact

    Witch's Brew

    Deals damage and applies a weakening effect.

  • artifact

    Power of Frost

    Freezes nearby mobs.

  • artifact

    Death Cap Mushroom

    Returning artifact from the first Minecraft Dungeons.

  • enchantment

    Lightning Surge

    Sends out a wave for 90% weapon damage; zapped mobs become weaker but faster.

  • enchantment

    Bottomless Brew

    Grants extra health potions.

  • enchantment

    Ancient Alchemy

    Grants Souls when you use a potion.

Quick FAQ

Is this every item that will be in Minecraft Dungeons 2?

No. It’s every item and system named or shown ahead of the September 29, 2026 launch. We’ll expand it into a full item database once the game is out.

Why do some entries describe a system instead of naming an item?

A few mechanics (the four-piece armor split, the three artifact slots) have been confirmed as systems without every individual item inside them being named yet, so we list the system itself rather than guessing at items.

Will you add rarity and drop rates?

Gear comes in Rare, Special and Unique tiers: Rare items roll one bonus modifier, Special two, and Unique two with one of them fixed. Rarity shows on each item once it’s known, and drop rates will follow after launch.