Minecraft Dungeons II is out, and the gear catalog is now large enough to browse instead of guess at. Mojang states the rules of the system; the item names, numbers and effects below come from launch-week catalog data. Anything that catalog leaves blank is marked as such.

Checked in-game on October 1, 2026.

Every entry is also searchable in our gear database.

What does Mojang say about the gear system?

Four official statements frame everything else. Combat slots grow from six to twelve. Armor is four separate pieces, each able to roll random effects. Talismans are passive, and they level up as you use them. Ranged weapons have unlimited ammo that recharges on its own.

Artifacts are the active part: cooldown abilities that spend Souls, the resource earned from defeating enemies. Enchantment books go into a personal library, and you apply and level them at the Enchantsmith. Our enchanting guide walks through that loop.

Which weapon types are in the game?

Weapons come as 48 melee and 18 ranged types, plus unique variants of some of them. The base melee types are Axe, Battle Hammer, Battlestaff, Claws, Claymore, Clobberer, Cookiecutter, Double Daggers, Double Sickles, Gauntlets, Glaive, Greataxe, Greatsword, Mace, Mallet, Meat Cleaver, Pickaxe, Pike, Rapier, Riftslasher, Sabre, Scythe, Short Spear, Shovel, Spear, Sword, War Hammer.

The base ranged types are Bow, Crossbow (15 ammo), Dual Crossbows (20 ammo), Greatbow (10 ammo), Heavy Crossbow (8 ammo), Longbow, Powerbow, Rapid Crossbow, Scatter Crossbow (12 ammo), Shortbow (18 ammo), Trickbow (15 ammo). Where the catalog lists an ammo count, it is shown; a few bows have none listed. Each weapon type has its own jump attack, tied to the jump ability, so the weapon you carry changes what a jump does.

Which unique weapons have known effects?

Unique gear carries two effects, one fixed and one random. The table lists the fixed one and says when the weapon earns a slot. Exact wording for each is in the gear database.

Unique weapon Kind Good for
Awesomeaxe Melee A 70% Strength proc. Steady, but it won’t scale.
Cacaphonous Cleaver Melee Sustain: each soul you pick up heals 7% max health. Fight crowds.
Diamond Shovel Melee Pushing packs away, with a 20% damage shockwave and +200% knockback.
Elemental Staff Melee Random elemental buffs from kills. Fun, not plannable.
Emerald Hammer Melee Loot hunting: a 5% shot at a higher-rarity drop.
Pride of the Plains Melee Bosses and elites. Your main target takes 40% more from melee hits.
Sculker’s Bane Melee Soul-attack builds only, for +20% damage.
Sift Sickles Melee Co-op healers. Your heals and your allies’ heals go up 50%.
Sift Socks Melee Chip-then-finish play, with 40% extra against wounded enemies.
Soul Reaper Melee Artifact spam. You collect 60% more souls.
Spectral Spear Melee Hitting a line of enemies with a 90% damage wave, plus a bit of soul damage.
Stormcaller Melee Lightning builds, where lightning attacks gain 25%.
Tornado Blade Melee Clearing rooms. Every swing spins off a swirl at 60% weapon damage.
Creaking’s Reach Ranged Sniping. Far-away hits do double damage.
Double Crossers Ranged Roll-heavy play. Each roll stacks +20% on your next attack.
Phantom Wing Ranged Jump shots, but only +6%. Small.
Shooting Star Ranged Safety for a ranged build, with a 20% chance to dodge melee hits.
The Shackler Ranged Control. A 30% chance per hit to Chain the target.

These unique weapons exist but list no special effect yet: Burning Blade, Diamond Pickaxe, Great Hammer, Mob Mallet, Prime Enchanter Gauntlets, Redstone Club, Sculk Claws, Tidal Sickle, Harp Crossbow, Sabrewing.

Which armor sets are there?

Armor comes in 31 sets: Alchemist, Beekeeper, Bounty Hunter, Disciple, Fly Agaric, Hivemind, Hoarfrost, Mad Sifter, Monarch, Mushroom, Mystic, Nomad, Oracle, Phantom, Protector, Ranger, Realmreacher, Redstone, Redstone Monstrosity, Rover, Scamp, Sculk Digger, Sharpshooter, Sifter, Sorcerer, Soul Fire, Steel Wool, Treehugger, Twisted Warden, Wolfpack, Woodsprite. Some sets are incomplete in the catalog, so a piece count under four means the other pieces are not documented yet, not that they are missing from the game.

Most plain set pieces are stat sticks. These unique pieces are the ones with a fixed effect worth building around.

Armor piece Slot Set Good for
Alchemist Loafers Boots Alchemist Big artifact kits: 50% more Soul room.
Fly Agaric Coat Chestplate Fly Agaric Recovering between fights (30% health per second after 5 s of quiet).
Fly Agaric Trousers Leggings Fly Agaric Companion builds, at +40% companion damage.
Hivemind Hardhat Helmet Hivemind Buff stacking: your positive statuses last 70% longer, allies included.
Mad Sifter Paws Boots Mad Sifter Archer-heavy rooms. 25% of projectiles bounce off.
Mad Sifter Vest Chestplate Mad Sifter Artifact damage, up 25%.
Monarch Talons Boots Monarch Poison, burn and freeze users, since afflicted enemies take 50% more.
Oracle Crown Helmet Oracle Lightning gear, +25%.
Oracle Tights Leggings Oracle Artifact rotations. Cooldowns drop 30%.
Rover Sabatons Boots Rover Risky low-health play. You add 25% of your missing health as damage.
Sharpshooter Fedora Helmet Sharpshooter Bows and crossbows, with a 60% chance of extra projectiles.
Twisted Warden Blindfold Helmet Twisted Warden Crit melee, at +45% on crits.
Twisted Warden Tights Leggings Twisted Warden Stealth, with shadowcloak running 45% longer.
Twisted Warden Vest Chestplate Twisted Warden Dodging melee hits (20% chance).
Woodsprite Crown Helmet Woodsprite Keeping companions alive; they take 20% less damage.
Woodsprite Root Boots Boots Woodsprite Ranged builds, with ammo recharging 35% faster.
Woodsprite Trunks Leggings Woodsprite Punishing melee mobs, since 100% of the damage you take goes back at them.

Which talismans can you equip?

Talismans go in three dedicated slots. The catalog lists 20, and the table shows what each one is for.

Talisman Good for
Armadillo Amulet Rolling more often: 20% off the roll cooldown.
Essence of Efficiency Almost nothing. A 4% artifact cooldown cut is barely felt.
Fist of Iron Melee damage, though no value is listed.
Golem Kit A golem that shields you.
Healing Heart Free regen, 2% health per second after 5 s out of combat.
Looter’s Charm Farming drops.
Lucky Clover A 2% shot at bonus loot. Skippable.
Medallion of Momentum Long runs and open fields: 10% speed after 3 s of moving.
Ocelot’s Paw Jump-attack builds, at an unlisted bonus.
Prickle’s Mark Bringing the Prickle companion.
Sculk Badge Buff builds, since good statuses on you last 15% longer.
Sigil of Beeswax A bigger health bar.
Soul Chip Artifact users, with 15% more Soul capacity.
Tasty Bone A wolf companion that soaks hits.
Tendrils of the Sprout Not getting hit: +10% damage above 95% health.
The Eye of Experience Faster leveling.
Thrifty Pendant Emerald hoarders. It climbs to +25% damage as you carry up to 7000.
Twig of Dark Oak Ranged builds that run dry, with 20% more ammo.
Twisted Tooth More souls per kill.

The rest are documented only by name. Tasty Bone brings a wolf; the early-access footage called it a bone talisman that brings a dog.

Which artifacts cost the fewest Souls?

The catalog gives Soul costs and cooldowns for most artifacts, so you can compare them directly. The Winter Staff and Soul Harvester are the cheapest at 15 Souls. The Totem of Regeneration is the most expensive at 65, with a 27-second cooldown.

Artifact Souls Cooldown Use it to
Blaze Bangle 35 6 s Light enemies on fire with every hit.
Blight Bangle 35 6 s Poison everything you hit.
Cinder Scepter 25 5 s Charge it, then release a soul-fire blast.
Conductive Quiver 20 5 s Make arrows call lightning.
Corrupted Seeds 20 5 s Poison and root a crowd around you.
Creeper Candle 25 5 s Drop a timed bomb.
Death Cap Mushroom 20 4 s Go berserk, faster in both attack and movement.
Electric Bangle 35 6 s Stun enemies briefly with lightning on your weapon.
Ender Fog 20 5 s Vanish behind smoke and walk up on ranged enemies.
Fighter’s Flute 45 5 s Crit on every hit while it lasts.
Firework Arrow 20 5 s Shoot one big explosive rocket.
Flaming Quiver 20 5 s Set arrows on fire.
Picnic Basket 15 15 s Hand out healing food to the party.
Pouch of Frost 40 5 s Throw down a freezing blizzard.
Pouch of Thunder 40 5 s Throw down electrified ground.
Powershaker 35 16 s Hit an area, on a long cooldown.
Redstone Mine Launcher 40 5 s Fire off a spread of mines.
Soul Harvester 15 5 s Store souls, then spend them on a hex.
Tempo Truffle 20 5 s Sprint for a short burst.
Totem of Casting 30 15 s Shorten your allies’ artifact cooldowns.
Totem of Regeneration 65 27 s Heal whoever stands near it.
Totem of Shielding 30 15 s Block projectiles with a barrier.
Venomous Quiver 20 5 s Poison your arrow targets.
Warding Chimes 40 15 s Harden yourself for a while.
Warrior Drums 45 5 s Double your crit damage while active.
Winter Staff 15 5 s Freeze enemies with a soul blizzard.

No cost or effect is documented yet for Banner, Corrupted Beacon, Freezing Quiver, Grindstone, Honey Dipper, Humbling Horn, Lightning Rod, Pouch of Ember, Turtle Master’s Mandolin, Wind Horn, Witch Brew.

Which enchantments are named?

24 enchantments carry names in the catalog. Three of them, Ender Mines, Healing Smite and Somersault, were named in Xbox Wire’s September 28 post. Full effect text for each is in the gear database.

Enchantment Goes on Pick it for
Ancient Alchemy Armor Turning potions into soul refills, even at full health.
Artifact Amplifier Armor Chaining artifacts, since each use makes the next faster and stronger.
Barrier Brew Armor Drinking a potion to drop a Fortifying well for the party.
Bottomless Brew Chestplate More potions in the bag.
Buddy Brew Armor Drinking a potion to drop a Regenerating well for the party.
Cow Stampede Armor Charging through packs after a full sprint.
Crash Landing Weapon Jump attacks that hit and shove.
Critical Quiver Weapon Crit-refilled arrows, which matter less now that ammo recharges.
Dynamo Armor Roll-and-hit play. Each roll stacks a damage charge.
Ender Mines Weapon Area damage from End crystals. Watch your teammates.
Fire Aspect Melee weapon A fire wave on jump attacks and combo finishers.
Frost Crescent Melee weapon The same wave with ice, so it freezes and slows.
Gravity Pulse Armor Dragging enemies into a pile for area damage.
Healing Smite Weapon Co-op. Kills can drop a healing well.
Health Synergy Armor Artifact builds that trade hits.
Lightning Surge Melee weapon The same wave with lightning, so it zaps.
Piercing Ranged weapon Bows. Shots pass through several enemies.
Poison Fog Melee weapon The same wave again, this time poison.
Shadowcloak Melee weapon Random invisibility after kills.
Somersault Armor Longer roll chains for defense.
Springload Armor A quick speed boost after each artifact.
Swirling Weapon A small air swirl on hits.
Thundering Weapon Lightning that sometimes jumps to nearby enemies.
Tumbleshot Ranged Arrows fired off every roll.

How do rarity tiers affect modifiers?

Rare gear carries one modifier, Special carries two, and Unique carries two with one of them fixed. A Blacksmith can raise gear power for emeralds, up to the Item Power cap for your Hero Level, and reroll one effect for echo shards. Rerolls are permanent and need Blacksmith level 1 for Rare, level 2 for Special and level 3 for Unique gear. Talismans cannot be upgraded there. See our Sift and Brave Haven guide for how merchant leveling works.

Quick FAQ

Is there a full weapon list for Minecraft Dungeons 2? Yes, for names: 48 melee and 18 ranged. Damage numbers and drop rates are still missing.

Do talismans replace artifacts? No. Talismans are passive and level up with use. Artifacts are active, cost Souls and go on cooldown.

Which weapon is best? Nobody has published drop rates or damage values, so any ranking is a guess. Our builds tier list will cover it once the data allows.

Where do I start? Our beginner tips and build plans cover a first loadout, and the gameplay breakdown shows how the systems fit together.

Not confirmed yet

The names below appeared in press guides or earlier previews and are not in the launch catalog. Treat them as unverified.

Name Type Why it is unverified
Echo Ocarina Artifact, 40 Souls, 10 s Named by a press guide; no catalog page yet
Power of Frost Artifact Seen in early footage; it may be an early name for Pouch of Frost
Battle Banner Artifact Likely the same item as Banner; not verified

Drop rates, exact base damage values and armor stat numbers are also unconfirmed. Several enchantment effects shown in demos, such as ground healing and an extra dodge charge, resemble catalog entries, but no source ties a demo effect to a specific name, so we do not match them.