Minecraft Dungeons 2 Tier List

The best gear at launch is Tornado Blade and Pride of the Plains for weapons, Death Cap Mushroom, Fighter's Flute and Firework Arrow for artifacts, Armadillo Amulet for talismans, and Frost Crescent and Healing Smite for enchantments. Every pick has a reason, and anything without enough evidence sits in Unranked yet.

Launch-week info, last checked . We update this page as patches and new data land.

How we rank

What counts as evidence

Three things: documented numbers (effect percentages, Soul cost, cooldown), what players say about the item in launch-week footage, and what press guides call a favorite. A tier needs at least two of them, or one very clear number.

How an item gets a tier

S means the item does a lot for a low cost and players keep reaching for it. A is strong but tied to a playstyle. B is solid in the right build. C is niche. D means the numbers or the game's own systems make it a weak slot. Ranks are within a category, so a B artifact is not compared to an S weapon.

What goes in Unranked yet

Anything with no listed effect, no numbers or only a press mention. We would rather leave it out than guess. Items that are reported but not confirmed also sit there, labelled.

What this list cannot see

Launch data does not publish weapon damage yet, drop rates are unknown and most player footage comes from early-access builds. Treat this as a launch week snapshot. We will move items as real damage numbers and patches arrive.

95 items ranked (S 8, A 27, B 48, C 9, D 3) and 58 unranked yet.

The tier list

S tier weapons

  • Tornado Blade

    Tornado Blade

    Unique

    A swirl for 60% weapon damage on every swing means you clear a room without changing how you play.

    • Documented numbers
  • Pride of the Plains

    Pride of the Plains

    Unique

    Forty percent more on your main target makes elites and bosses fall over faster than any flat bonus.

    • Documented numbers

A tier weapons

  • Soul Reaper

    Soul Reaper

    Unique

    Sixty percent more souls keeps your artifacts firing, and players treat souls as the real ammo in this game.

    • Documented numbers
    • Player consensus
  • Cacaphonous Cleaver

    Cacaphonous Cleaver

    Unique

    Heals 7% max health for every soul you gather, so fighting a crowd is how you stay alive.

    • Documented numbers
  • Sift Socks

    Sift Socks

    Unique

    Forty percent more damage to wounded enemies rewards the usual pattern: chip them, then finish.

    • Documented numbers
  • Creaking's Reach

    Creaking's Reach

    Unique / 12 ammo

    Double damage from far away matches what players say about the blue empowered mobs: keep them at range.

    • Documented numbers
    • Player consensus
  • Spectral Spear

    Spectral Spear

    Unique

    A wave for 90% weapon damage on top of the hit puts damage on everything in a line.

    • Documented numbers
  • Diamond Shovel

    Diamond Shovel

    Unique

    A shockwave with 200% knockback pushes packs off you, which is crowd control from a weapon slot.

    • Documented numbers
  • Dual Crossbows

    Dual Crossbows

    Common / 20 ammo

    No charge time, hits hard and gets a bonus from jump attacks. Players call it the easy ranged pick.

    • Player consensus

B tier weapons

  • Awesomeaxe

    Awesomeaxe

    Unique

    A 70% chance to grant Strength on hit is a steady buff, but it does not scale the way a damage bonus does.

    • Documented numbers
  • The Shackler

    The Shackler

    Unique / 15 ammo

    Chaining 30% of the things you hit helps, though it is a tool, not a damage plan.

    • Documented numbers
  • Double Crossers

    Double Crossers

    Unique / 20 ammo

    Every roll adds 20% to your next attack and stacks, which pays off only if you roll constantly.

    • Documented numbers
  • Sift Sickles

    Sift Sickles

    Unique

    Your healing and your allies' healing is 50% stronger. Great in co-op, wasted solo.

    • Documented numbers
  • Shooting Star

    Shooting Star

    Unique / 18 ammo

    A 20% chance to dodge melee damage is a safety net on a ranged weapon, not a reason to pick it.

    • Documented numbers
  • Sculker's Bane

    Sculker's Bane

    Unique

    Twenty percent more on soul attacks only matters if your build already leans on them.

    • Documented numbers
  • Stormcaller

    Stormcaller

    Unique

    Twenty-five percent more lightning damage is perfect in a lightning build and nothing outside one.

    • Documented numbers
    • Press guides
  • Double Daggers

    Double Daggers

    Common

    Fifteen percent knockback and 10% melee damage. Fast, but the numbers are small.

    • Player consensus
  • Scythe

    Scythe

    Common

    A 25% soul gain bonus is nice for artifact builds, though the weapon itself is nothing special.

    • Player consensus

C tier weapons

  • Emerald Hammer

    Emerald Hammer

    Unique

    A 5% chance of better loot does nothing for the fight in front of you.

    • Documented numbers
  • Elemental Staff

    Elemental Staff

    Unique

    A random elemental buff on kills is fun, but you cannot plan around random.

    • Documented numbers

D tier weapons

  • Phantom Wing

    Phantom Wing

    Unique / 15 ammo

    Six percent more on jump shots is a rounding error next to what the other uniques give.

    • Documented numbers

Unranked yet 45

Base weapon types and unique weapons whose effect is not listed yet. Nobody has published damage numbers for them.

  • AxeAxeNeeds a second source to rank
  • Battle HammerBattle HammerNeeds a second source to rank
  • BattlestaffBattlestaffNeeds a second source to rank
  • BowBowNeeds a second source to rank
  • Burning BladeBurning BladeNeeds a second source to rank
  • ClawsClawsNeeds a second source to rank
  • ClaymoreClaymoreNeeds a second source to rank
  • ClobbererClobbererNeeds a second source to rank
  • CookiecutterCookiecutterNeeds a second source to rank
  • CrossbowCrossbowNeeds a second source to rank
  • Diamond PickaxeDiamond PickaxeNeeds a second source to rank
  • Double SicklesDouble SicklesNeeds a second source to rank
  • GauntletsGauntletsNeeds a second source to rank
  • GlaiveGlaiveNeeds a second source to rank
  • Great HammerGreat HammerNeeds a second source to rank
  • GreataxeGreataxeNeeds a second source to rank
  • GreatbowGreatbowNeeds a second source to rank
  • GreatswordGreatswordNeeds a second source to rank
  • Harp CrossbowHarp CrossbowNeeds a second source to rank
  • Heavy CrossbowHeavy CrossbowNo effect listed yet
  • LongbowNeeds a second source to rank
  • MaceMaceNeeds a second source to rank
  • MalletMalletNeeds a second source to rank
  • Meat CleaverMeat CleaverNeeds a second source to rank
  • Mob MalletNeeds a second source to rank
  • PickaxePickaxeNeeds a second source to rank
  • PikePikeNeeds a second source to rank
  • PowerbowPowerbowNeeds a second source to rank
  • Prime Enchanter GauntletsPrime Enchanter GauntletsNeeds a second source to rank
  • Rapid CrossbowRapid CrossbowNeeds a second source to rank
  • RapierRapierNo effect listed yet
  • Redstone ClubRedstone ClubNeeds a second source to rank
  • RiftslasherRiftslasherNeeds a second source to rank
  • SabreSabreNeeds a second source to rank
  • SabrewingSabrewingNo effect listed yet
  • Scatter CrossbowScatter CrossbowNeeds a second source to rank
  • Sculk ClawsSculk ClawsNeeds a second source to rank
  • Short SpearNo effect listed yet
  • ShortbowShortbowNeeds a second source to rank
  • ShovelShovelNeeds a second source to rank
  • SpearSpearNeeds a second source to rank
  • SwordSwordNeeds a second source to rank
  • Tidal SickleTidal SickleNo effect listed yet
  • TrickbowTrickbowNeeds a second source to rank
  • War HammerWar HammerNeeds a second source to rank

Tier list questions

What is the best weapon in Minecraft Dungeons 2 right now?

Tornado Blade and Pride of the Plains rank S in launch week. Tornado Blade adds a swirl worth 60% of weapon damage on every swing, and Pride of the Plains does 40% more damage to your main target. Launch data does not publish base weapon damage yet, so this ranks the listed unique effects, not raw damage.

How was this tier list made?

Each pick needs at least two kinds of evidence: documented numbers (effect percentages, Soul cost, cooldown), what players say in launch week footage, and what press guides call a favorite. Anything with less goes in Unranked yet instead of getting a guessed tier.

Why are so many items unranked?

58 items are unranked because they have no listed effect, no numbers, or are reported but not confirmed. Base weapon types are the largest group, since nobody has published their damage. They move into a tier once there is data.

Will the tiers change?

Yes. This is Launch week v1, dated September 29, 2026. Balance patches and published damage numbers will move items, and the date on this page changes each time we update it.